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The adventure begins when the party is called to the small seaside community of Dunwichport.

They meet the captain of the town guard, a man named Pickman, who enlists them to aid in a tavern called The King’s Horror (A1.)

Pickman wants them to investigate, and put to an end, a rash of kidnappings. The only information Pickman can give the party is that it seems to be targeting dockworkers almost entirely. Pickman offers a reward of 1,000 gp. He suggests the players

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The Black Scar thewatermethod